Out of the millions of popular Steve Job's videos circulating online, one video I first saw nearly 5 years ago really blew my mind.
I remember first seeing clips of it in a related documentary on Netflix one night, and scrubbing the play bar on the bottom of the video player back and forth to watch it over and over again. If you haven't seen it, I definitely recommend you watching it again by clicking on the image above.
In a few inspiring sentences, Steve Jobs simplified the world down into two kinds of people. There are those who experiences life passively, who take what they get, who watch as time passes by, who let the world and all those around them "happen to them". And then there are those who live life actively, they take in what the world has to offer, but instead of accepting it for what it is, they reject it, they come up with something better, and they change the world for the better.
They are what I call Makers.
We were all makers to begin with. As children, we explored the unknown, we imagined what the world around is through drawings, play doh, and legos, we dreamed up of fantasy worlds through fairytales and fiction novels. Yet as we grew up, rules are set in place, we go to school to learn what the world is suppose to be, we are educated by our parents on what's right and what's wrong, and we are punished whenever we broke these rules.
Since becoming a designer, the desire to become a maker again has been stronger than ever. We are constantly asking WHYs. We are always questioning about reasons for the ways things are how they are today. We are in a constant battle between what works and what could work even better.
Yet, as a designer, I am feeling more powerless than ever. Without lines of codes in the digital age, our thoughts and dreams will stay forever as just thoughts and dreams. Our burning desire to make the world a more efficient place will be forever conformed to the pixels inside the bounds of our art boards.
To Steve's words, how do I take my pixels and turn them into actual things that other people can use? How do you translate user flows and prototypes into tangible, usable products??
This is the kind of shit that's been keeping me up at night. No, there has gotta be a better way.